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KF2-Dev-Scripts/Engine/Classes/ParticleModuleSubUV.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleSubUV extends ParticleModuleSubUVBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The index of the sub-image that should be used for the particle.
* The value is retrieved using the RelativeTime of the particles.
*/
var(SubUV) rawdistributionfloat SubImageIndex;
/**
* If TRUE, use *real* time when updating the image index.
* The movie will update regardless of the slomo settings of the game.
*/
var(RealTime) bool bUseRealTime;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
/**
* Determine the current image index to use...
*
* @param Owner The emitter instance being updated.
* @param Offset The offset to the particle payload for this module.
* @param Particle The particle that the image index is being determined for.
* @param eMethod The EParticleSubUVInterpMethod method used to update the subUV.
* @param SubUVPayload The FFullSubUVPayload for this particle.
* @param ImageIndex [out] The image index to use for the particle.
* @param Interp [out] The current interpolation value (for blending 2 sub-images).
* @param DeltaTime The time slice for this update.
*
* @return UBOOL TRUE if successful, FALSE if not.
*/
virtual UBOOL DetermineImageIndex(FParticleEmitterInstance* Owner, INT Offset, FBaseParticle* Particle,
EParticleSubUVInterpMethod eMethod, FFullSubUVPayload& SubUVPayload,
INT& ImageIndex, FLOAT& Interp, FLOAT DeltaTime);
/**
* Called when the module is created, this function allows for setting values that make
* sense for the type of emitter they are being used in.
*
* @param Owner The UParticleEmitter that the module is being added to.
*/
virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
}
defaultproperties
{
bSpawnModule=true
bUpdateModule=true
Begin Object Class=DistributionFloatConstant Name=DistributionSubImage
End Object
SubImageIndex=(Distribution=DistributionSubImage)
}