1
0
KF2-Dev-Scripts/Engine/Classes/ParticleModulePhysicsVolumes.uc

45 lines
1.2 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModulePhysicsVolumes extends ParticleModuleWorldForcesBase
native(Particle)
editinlinenew
hidecategories(Object);
/** Scales the physics volume forces for this particular emitter. */
var() rawdistributionfloat GlobalInfluence;
enum EParticleLevelInfluenceType
{
LIT_Never,
LIT_OutsidePhysicsVolumes,
LIT_Always
};
/** Determines if and when the level's global physics will impact the particles.
*
* LIT_Never - Never use the level's global influence.
* LIT_OutsidePhysicsVolumes - Only use the level's global influence if the particle is outside all physics volumes.
* LIT_Always - Always use the level's global influence.
*/
var() EParticleLevelInfluenceType LevelInfluenceType;
cpptext
{
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
}
defaultproperties
{
bUpdateModule=true
bSupported3DDrawMode=false
Begin Object Class=DistributionFloatConstant Name=DistributionInfluence
Constant=0.0f;
End Object
GlobalInfluence=(Distribution=DistributionInfluence)
LevelInfluenceType=LIT_Never
}