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KF2-Dev-Scripts/Engine/Classes/ParticleModuleCollisionBase.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleCollisionBase extends ParticleModule
native(Particle)
editinlinenew
hidecategories(Object)
abstract;
/**
* Flags indicating what to do with the particle when MaxCollisions is reached
*/
enum EParticleCollisionComplete
{
/** Kill the particle when MaxCollisions is reached */
EPCC_Kill,
/** Freeze the particle in place */
EPCC_Freeze,
/** Stop collision checks, but keep updating */
EPCC_HaltCollisions,
/** Stop translations of the particle */
EPCC_FreezeTranslation,
/** Stop rotations of the particle */
EPCC_FreezeRotation,
/** Stop all movement of the particle */
EPCC_FreezeMovement
};