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KF2-Dev-Scripts/Engine/Classes/ParticleModuleBeamModifier.uc

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2020-12-13 15:01:13 +00:00
/**
* ParticleModuleBeamModifier
*
* This module implements a single modifier for a beam emitter.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleBeamModifier extends ParticleModuleBeamBase
native(Particle)
editinlinenew
hidecategories(Object);
/** What to modify. */
enum BeamModifierType
{
/** Modify the source of the beam. */
PEB2MT_Source,
/** Modify the target of the beam. */
PEB2MT_Target
};
/** Whether this module modifies the Source or the Target. */
var(Modifier) BeamModifierType ModifierType;
struct native BeamModifierOptions
{
/** If TRUE, modify the value associated with this grouping. */
var() bool bModify;
/** If TRUE, scale the associated value by the given value. */
var() bool bScale;
/** If TRUE, lock the modifier to the life of the particle. */
var() bool bLock;
};
/** The options associated with the position. */
var(Position) BeamModifierOptions PositionOptions;
/** The value to use when modifying the position. */
var(Position) rawdistributionvector Position;
/** The options associated with the Tangent. */
var(Tangent) BeamModifierOptions TangentOptions;
/** The value to use when modifying the Tangent. */
var(Tangent) rawdistributionvector Tangent;
/** If TRUE, don't transform the tangent modifier into the tangent basis. */
var(Tangent) bool bAbsoluteTangent;
/** The options associated with the Strength. */
var(Strength) BeamModifierOptions StrengthOptions;
/** The value to use when modifying the Strength. */
var(Strength) rawdistributionfloat Strength;
cpptext
{
virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
virtual UINT RequiredBytes(FParticleEmitterInstance* Owner = NULL);
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual void AutoPopulateInstanceProperties(UParticleSystemComponent* PSysComp);
/**
* Fill an array with each Object property that fulfills the FCurveEdInterface interface.
*
* @param OutCurve The array that should be filled in.
*/
virtual void GetCurveObjects(TArray<FParticleCurvePair>& OutCurves);
/**
* Add all curve-editable Objects within this module to the curve editor.
*
* @param EdSetup The CurveEd setup to use for adding curved.
*/
virtual void AddModuleCurvesToEditor(UInterpCurveEdSetup* EdSetup);
void GetDataPointers(FParticleEmitterInstance* Owner, const BYTE* ParticleBase,
INT& CurrentOffset, FBeam2TypeDataPayload*& BeamDataPayload,
FBeamParticleModifierPayloadData*& SourceModifierPayload,
FBeamParticleModifierPayloadData*& TargetModifierPayload);
void GetDataPointerOffsets(FParticleEmitterInstance* Owner, const BYTE* ParticleBase,
INT& CurrentOffset, INT& BeamDataOffset, INT& SourceModifierOffset,
INT& TargetModifierOffset);
/**
* Retrieve the ParticleSysParams associated with this module.
*
* @param ParticleSysParamList The list of FParticleSysParams to add to
*/
virtual void GetParticleSysParamsUtilized(TArray<FString>& ParticleSysParamList);
}
defaultproperties
{
ModifierType=PEB2MT_Source
Begin Object Class=DistributionVectorConstant Name=DistributionPosition
Constant=(X=0,Y=0,Z=0)
End Object
Position=(Distribution=DistributionPosition)
Begin Object Class=DistributionVectorConstant Name=DistributionTangent
Constant=(X=0,Y=0,Z=0)
End Object
Tangent=(Distribution=DistributionTangent)
Begin Object Class=DistributionFloatConstant Name=DistributionStrength
Constant=0.0
End Object
Strength=(Distribution=DistributionStrength)
}