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KF2-Dev-Scripts/Engine/Classes/PBRuleNodeTransform.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PBRuleNodeTransform extends PBRuleNodeBase
native(ProcBuilding)
collapsecategories
hidecategories(Object);
/** Translation applied to to scope */
var() DistributionVector Translation;
/** Rotation (in degrees) applied to to scope */
var() DistributionVector Rotation;
/** Scaling applied to to scope */
var() DistributionVector Scale;
cpptext
{
// PBRuleNodeBase interface
virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
}
defaultproperties
{
}