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KF2-Dev-Scripts/Engine/Classes/PBRuleNodeSubRuleset.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class PBRuleNodeSubRuleset extends PBRuleNodeBase
native(ProcBuilding)
collapsecategories
hidecategories(Object);
/** This controls how far away this region will change to a simple quad, as a scale of the SimpleMeshMassiveLODDistance of the lowest LOD mesh. Should be less than 1.0 */
var() ProcBuildingRuleset SubRuleset;
cpptext
{
// PBRuleNodeBase interface
virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
virtual class UPBRuleNodeCorner* GetCornerNode(UBOOL bTop, AProcBuilding* BaseBuilding, INT TopLevelScopeIndex);
// Editor
virtual FString GetRuleNodeTitle();
virtual FColor GetRuleNodeTitleColor();
}
defaultproperties
{
NextRules.Empty()
}