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KF2-Dev-Scripts/Engine/Classes/OnlineEventsInterface.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* This interface deals with capturing gameplay events for logging with an online service
*/
interface OnlineEventsInterface;
/**
* Sends the profile data to the server for statistics aggregation
*
* @param UniqueId the unique id for the player
* @param PlayerNick the player's nick name
* @param ProfileSettings the profile object that is being sent
* @param PlayerStorage the player storage object that is being sent
*
* @return true if the async task was started successfully, false otherwise
*/
function bool UploadPlayerData(UniqueNetId UniqueId,string PlayerNick,OnlineProfileSettings ProfileSettings,OnlinePlayerStorage PlayerStorage);
/**
* Sends gameplay event data to MCP
*
* @param UniqueId the player that is sending the stats
* @param Payload the stats data to upload
*
* @return true if the async send started ok, false otherwise
*/
function bool UploadGameplayEventsData(UniqueNetId UniqueId,const out array<byte> Payload);
/**
* Sends the network backend the playlist population for this host
*
* @param PlaylistId the playlist we are updating the population for
* @param NumPlayers the number of players on this host in this playlist
*
* @return true if the async send started ok, false otherwise
*/
function bool UpdatePlaylistPopulation(int PlaylistId,int NumPlayers);