58 lines
1.4 KiB
Ucode
58 lines
1.4 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
|
||
|
class NxTornadoAngularForceField extends NxForceField
|
||
|
native(ForceField)
|
||
|
abstract;
|
||
|
|
||
|
|
||
|
/** Strength of the force applied by this actor.*/
|
||
|
var() interp float RadialStrength;
|
||
|
|
||
|
/** Rotational strength of the force applied around the cylinder axis.*/
|
||
|
var() interp float RotationalStrength;
|
||
|
|
||
|
/** Strength of the force applied along the cylinder axis */
|
||
|
var() interp float LiftStrength;
|
||
|
|
||
|
/** Radius of influence of the force at the bottom of the cylinder. */
|
||
|
var() interp float ForceRadius;
|
||
|
|
||
|
/** Radius of the force field at the top */
|
||
|
var() interp float ForceTopRadius;
|
||
|
|
||
|
/** Lift falloff height, 0-1, lift starts to fall off in a linear way above this height */
|
||
|
var() interp float LiftFalloffHeight;
|
||
|
|
||
|
/** Velocity above which the radial force is ignored. */
|
||
|
var() interp float EscapeVelocity;
|
||
|
|
||
|
/** Height of force cylinder */
|
||
|
var() interp float ForceHeight;
|
||
|
|
||
|
/** Offset from the actor base to the center of the force field */
|
||
|
var() interp float HeightOffset;
|
||
|
|
||
|
/** */
|
||
|
var() bool BSpecialRadialForceMode;
|
||
|
|
||
|
/** */
|
||
|
var() interp float SelfRotationStrength;
|
||
|
|
||
|
/** custom force field kernel */
|
||
|
var const native transient pointer Kernel{class NxForceFieldKernelTornadoAngular};
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual void DefineForceFunction(FPointer ForceFieldDesc);
|
||
|
virtual void InitRBPhys();
|
||
|
virtual void TermRBPhys(FRBPhysScene* Scene);
|
||
|
}
|
||
|
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
ForceRadius=200.0
|
||
|
}
|