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KF2-Dev-Scripts/Engine/Classes/MorphTargetSet.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MorphTargetSet extends Object
native(Anim);
/** Array of pointers to MorphTarget objects, containing vertex deformation information. */
var array<MorphTarget> Targets;
/** SkeletalMesh that this MorphTargetSet works on. */
var SkeletalMesh BaseSkelMesh;
/** morph mesh original wedge point indices for each LOD - used to remap*/
var const native Array_Mirror RawWedgePointIndices{TArrayNoInit< TArray<DWORD> >};
/** Find a morph target by name in this MorphTargetSet. */
native final function MorphTarget FindMorphTarget( Name MorphTargetName );
cpptext
{
/**
* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
*/
virtual FString GetDesc();
/**
* Returns the size of the object/ resource for display to artists/ LDs in the Editor.
*
* @return size of resource as to be displayed to artists/ LDs in the Editor.
*/
INT GetResourceSize();
/**
* Verify if the current BaseSkelMesh is still valid
*
* @return TRUE if so. FALSE otherwise.
*/
UBOOL IsValidBaseMesh();
/**
* Update vertex indices for all morph targets from the base mesh
*
*/
void UpdateMorphTargetsFromBaseMesh();
/**
* Refill data assuming current base mesh exactly works
* This is only for compatibility to support old morph targets to re-fill base mesh information
*
* @param DoNotOverwriteIfExists: Set to TRUE if you'd like to not overwrite if exists
* This can be used for filling up LOD data when morph target doesn't have LOD data imported yet
*
*/
void FillBaseMeshData(UBOOL DoNotOverwriteIfExists);
/** Serialize **/
virtual void Serialize(FArchive& Ar);
};