36 lines
715 B
Ucode
36 lines
715 B
Ucode
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/**
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* MatineePawn - used only to preview in Matinee
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MatineePawn extends Pawn
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native(Pawn);
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cpptext
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{
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// Sets Mesh to PreviewMesh
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void ReplacePreviewMesh(USkeletalMesh * NewPreviewMesh);
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};
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// Preview Mesh
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var() editoronly SkeletalMesh PreviewMesh;
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defaultproperties
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{
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Begin Object Class=SkeletalMeshComponent Name=PawnMesh
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// to match your in-game character
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// set this to be same
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Translation=(Z=-72)
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End Object
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Mesh=PawnMesh
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Components.Add(PawnMesh)
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Physics = PHYS_Falling
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Begin Object Name=CollisionCylinder
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CollisionRadius=+0030.0000
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CollisionHeight=+0072.000000
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End Object
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}
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