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KF2-Dev-Scripts/Engine/Classes/MatineePawn.uc

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2020-12-13 15:01:13 +00:00
/**
* MatineePawn - used only to preview in Matinee
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MatineePawn extends Pawn
native(Pawn);
cpptext
{
// Sets Mesh to PreviewMesh
void ReplacePreviewMesh(USkeletalMesh * NewPreviewMesh);
};
// Preview Mesh
var() editoronly SkeletalMesh PreviewMesh;
defaultproperties
{
Begin Object Class=SkeletalMeshComponent Name=PawnMesh
// to match your in-game character
// set this to be same
Translation=(Z=-72)
End Object
Mesh=PawnMesh
Components.Add(PawnMesh)
Physics = PHYS_Falling
Begin Object Name=CollisionCylinder
CollisionRadius=+0030.0000
CollisionHeight=+0072.000000
End Object
}