30 lines
1.0 KiB
Ucode
30 lines
1.0 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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* Node which creates a texture parameter and outputs the texture object itself, instead of sampling the texture first.
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* This is used with material functions to implement texture parameters without actually putting the parameter in the function.
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*/
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class MaterialExpressionTextureObjectParameter extends MaterialExpressionTextureSampleParameter
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native(Material)
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collapsecategories
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hidecategories(Object);
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cpptext
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{
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virtual FString GetCaption() const;
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virtual const TCHAR* GetRequirements();
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virtual const TArray<FExpressionInput*> GetInputs();
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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virtual INT CompilePreview(FMaterialCompiler* Compiler, INT OutputIndex);
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}
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defaultproperties
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{
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Texture=Texture2D'EngineResources.DefaultTexture'
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MenuCategories(0)="Texture"
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MenuCategories(1)="Parameters"
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// Clear the existing outputs from the parent class
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Outputs.Empty
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Outputs(0)=(OutputName="")
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}
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