21 lines
462 B
Ucode
21 lines
462 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class MaterialExpressionCameraWorldPosition extends MaterialExpression
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native(Material)
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collapsecategories
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hidecategories(Object);
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cpptext
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{
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virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
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virtual FString GetCaption() const;
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}
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defaultproperties
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{
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MenuCategories(0)="Vectors"
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MenuCategories(1)="Coordinates"
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MenuCategories(2)="WorldPosOffset"
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}
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