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KF2-Dev-Scripts/Engine/Classes/LightFunction.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class LightFunction extends Object
native(Light)
hidecategories(Object)
collapsecategories
editinlinenew;
var() const MaterialInterface SourceMaterial;
var() vector Scale;
/**
* Brightness factor applied to the light when the light function is specified but disabled, for example in scene captures that use SceneCapView_LitNoShadows.
* This should be set to the average brightness of the light function material's emissive input, which should be between 0 and 1.
*/
var() float DisabledBrightness;
defaultproperties
{
Scale=(X=1024.0,Y=1024.0,Z=1024.0)
DisabledBrightness=1
}