1
0
KF2-Dev-Scripts/Engine/Classes/Info.uc

69 lines
1.5 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
/**
* Info, the root of all information holding classes.
* Doesn't have any movement / collision related code.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class Info extends Actor
abstract
hidecategories(Movement,Collision)
native;
//------------------------------------------------------------------------------
// Structs for reporting server state data
struct transient native export KeyValuePair
{
var() string Key;
var() string Value;
};
struct transient native export PlayerResponseLine
{
var() int PlayerNum;
var() int PlayerID;
var() string PlayerName;
var() int Ping;
var() int Score;
var() int StatsID;
var() array<KeyValuePair> PlayerInfo;
};
struct transient native export ServerResponseLine
{
var() int ServerID;
var() string IP;
var() int Port;
var() int QueryPort;
var() string ServerName;
var() string MapName;
var() string GameType;
var() int CurrentPlayers;
var() int MaxPlayers;
var() int Ping;
var() array<KeyValuePair> ServerInfo;
var() array<PlayerResponseLine> PlayerInfo;
};
defaultproperties
{
Begin Object Class=SpriteComponent Name=Sprite
Sprite=Texture2D'EditorResources.S_Actor'
HiddenGame=TRUE
AlwaysLoadOnClient=FALSE
AlwaysLoadOnServer=FALSE
SpriteCategoryName="Info"
End Object
Components.Add(Sprite)
RemoteRole=ROLE_None
NetUpdateFrequency=10
bHidden=TRUE
bOnlyDirtyReplication=TRUE
bSkipActorPropertyReplication=TRUE
}