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KF2-Dev-Scripts/Engine/Classes/FaceFXAnimSet.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class FaceFXAnimSet extends Object
hidecategories(Object)
native;
/**
* Default FaceFXAsset to use when editing this FaceFXAnimSet etc.
* Is the one that was used as the basis for creating this AnimSet.
*/
var() editoronly const FaceFXAsset DefaultFaceFXAsset;
/** Internal use. FaceFX representation of this AnimSet. */
var const native pointer InternalFaceFXAnimSet;
/**
* Internal use. Raw bytes of the FaceFX AnimSet.
* This only stays loaded in the editor.
*/
var const native array<byte> RawFaceFXAnimSetBytes;
/**
* Internal use. Raw bytes of the FaceFX Studio mini session for this AnimSet.
* This only stays loaded in the editor.
*/
var const native array<byte> RawFaceFXMiniSessionBytes;
/**
* Array of SoundCue objects that the FaceFXAnimSet references.
*/
var editoronly notforconsole array<SoundCue> ReferencedSoundCues;
// WWISEMODIF_START
/**
* Array of AkEvent objects that the FaceFXAnimSet references.
*/
var editoronly notforconsole array<AkEvent> ReferencedAkEvents;
// WWISEMODIF_END
/**
* Internal use. The number of errors generated during load.
*/
var int NumLoadErrors;
cpptext
{
/** Creates a new FaceFX AnimSet for the given FaceFX Asset. This is only called from within the editor. */
void CreateFxAnimSet( class UFaceFXAsset* FaceFXAsset );
/** Get list of FaceFX animations in this AnimSet. Names are in the form GroupName.AnimName.*/
void GetSequenceNames(TArray<FString>& OutNames);
#if WITH_FACEFX
/** Returns the internal FaceFX representation of this FaceFX AnimSet. */
class OC3Ent::Face::FxAnimSet* GetFxAnimSet( void );
#endif
/** Fixes up the ReferencedSoundCue stuff. */
void FixupReferencedSoundCues();
// UObject interface.
/**
* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
*/
virtual FString GetDesc();
virtual void PostLoad();
virtual void FinishDestroy();
virtual void Serialize(FArchive& Ar);
/**
* Returns the size of the object/ resource for display to artists/ LDs in the Editor.
*
* @return size of resource as to be displayed to artists/ LDs in the Editor.
*/
INT GetResourceSize();
/**
* Used by various commandlets to purge editor only and platform-specific data from various objects
*
* @param PlatformsToKeep Platforms for which to keep platform-specific data
* @param bStripLargeEditorData If TRUE, data used in the editor, but large enough to bloat download sizes, will be removed
*/
virtual void StripData(UE3::EPlatformType PlatformsToKeep, UBOOL bStripLargeEditorData);
}