45 lines
1.1 KiB
Ucode
45 lines
1.1 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class DrawFrustumComponent extends PrimitiveComponent
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native
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noexport
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collapsecategories
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hidecategories(Object)
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editinlinenew;
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/**
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* Utility component for drawing a view frustum. Origin is at the component location, frustum points down position X axis.
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*/
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/** Color to draw the wireframe frustum. */
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var() color FrustumColor;
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/** Angle of longest dimension of view shape.
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* If the angle is 0 then an orthographic projection is used */
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var() float FrustumAngle;
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/** Ratio of horizontal size over vertical size. */
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var() float FrustumAspectRatio;
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/** Distance from origin to start drawing the frustum. */
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var() float FrustumStartDist;
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/** Distance from origin to stop drawing the frustum. */
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var() float FrustumEndDist;
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/** optional texture to show on the near plane */
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var() Texture Texture;
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defaultproperties
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{
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FrustumColor=(R=255,G=0,B=255,A=255)
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FrustumAngle=90.0
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FrustumAspectRatio=AspectRatio4x3
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FrustumStartDist=100
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FrustumEndDist=1000
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HiddenGame=true
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CollideActors=false
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}
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