73 lines
1.9 KiB
Ucode
73 lines
1.9 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class CodecMovieFallback extends CodecMovie
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native;
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/** seconds since start of playback */
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var const transient float CurrentTime;
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cpptext
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{
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// CodecMovie interface
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/**
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* Not all codec implementations are available
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* @return TRUE if the current codec is supported
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*/
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virtual UBOOL IsSupported();
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/**
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* Returns the movie width.
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*
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* @return width of movie.
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*/
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virtual UINT GetSizeX();
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/**
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* Returns the movie height.
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*
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* @return height of movie.
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*/
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virtual UINT GetSizeY();
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/**
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* Returns the movie format.
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*
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* @return format of movie.
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*/
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virtual EPixelFormat GetFormat();
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/**
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* Returns the framerate the movie was encoded at.
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*
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* @return framerate the movie was encoded at.
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*/
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virtual FLOAT GetFrameRate();
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/**
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* Initializes the decoder to stream from disk.
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*
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* @param Filename Filename of compressed media.
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* @param Offset Offset into file to look for the beginning of the compressed data.
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* @param Size Size of compressed data.
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*
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* @return TRUE if initialization was successful, FALSE otherwise.
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*/
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virtual UBOOL Open( const FString& Filename, DWORD Offset, DWORD Size );
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/**
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* Initializes the decoder to stream from memory.
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*
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* @param Source Beginning of memory block holding compressed data.
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* @param Size Size of memory block.
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*
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* @return TRUE if initialization was successful, FALSE otherwise.
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*/
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virtual UBOOL Open( void* Source, DWORD Size );
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/**
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* Resets the stream to its initial state so it can be played again from the beginning.
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*/
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virtual void ResetStream();
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/**
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* Queues the request to retrieve the next frame.
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*
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* @param InTextureMovieResource - output from movie decoding is written to this resource
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*/
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virtual void GetFrame( class FTextureMovieResource* InTextureMovieResource );
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}
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