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KF2-Dev-Scripts/Engine/Classes/CodecMovieFallback.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class CodecMovieFallback extends CodecMovie
native;
/** seconds since start of playback */
var const transient float CurrentTime;
cpptext
{
// CodecMovie interface
/**
* Not all codec implementations are available
* @return TRUE if the current codec is supported
*/
virtual UBOOL IsSupported();
/**
* Returns the movie width.
*
* @return width of movie.
*/
virtual UINT GetSizeX();
/**
* Returns the movie height.
*
* @return height of movie.
*/
virtual UINT GetSizeY();
/**
* Returns the movie format.
*
* @return format of movie.
*/
virtual EPixelFormat GetFormat();
/**
* Returns the framerate the movie was encoded at.
*
* @return framerate the movie was encoded at.
*/
virtual FLOAT GetFrameRate();
/**
* Initializes the decoder to stream from disk.
*
* @param Filename Filename of compressed media.
* @param Offset Offset into file to look for the beginning of the compressed data.
* @param Size Size of compressed data.
*
* @return TRUE if initialization was successful, FALSE otherwise.
*/
virtual UBOOL Open( const FString& Filename, DWORD Offset, DWORD Size );
/**
* Initializes the decoder to stream from memory.
*
* @param Source Beginning of memory block holding compressed data.
* @param Size Size of memory block.
*
* @return TRUE if initialization was successful, FALSE otherwise.
*/
virtual UBOOL Open( void* Source, DWORD Size );
/**
* Resets the stream to its initial state so it can be played again from the beginning.
*/
virtual void ResetStream();
/**
* Queues the request to retrieve the next frame.
*
* @param InTextureMovieResource - output from movie decoding is written to this resource
*/
virtual void GetFrame( class FTextureMovieResource* InTextureMovieResource );
}