24 lines
516 B
Ucode
24 lines
516 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimNodeMirror extends AnimNodeBlendBase
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native(Anim)
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hidecategories(Object);
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var() bool bEnableMirroring;
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cpptext
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{
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virtual void GetBoneAtoms(FBoneAtomArray& Atoms, const TArray<BYTE>& DesiredBones, FBoneAtom& RootMotionDelta, INT& bHasRootMotion, FCurveKeyArray& CurveKeys);
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}
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defaultproperties
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{
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Children(0)=(Name="Child",Weight=1.0)
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bFixNumChildren=true
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bEnableMirroring=true
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CategoryDesc = "Mirror"
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}
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