52 lines
1.7 KiB
Ucode
52 lines
1.7 KiB
Ucode
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/*=============================================================================
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ActorFactoryFlexForceField.uc: Implement Flex force field Actor Factory
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Copyright 2008-2011 NVIDIA corporation..
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=============================================================================*/
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class ActorFactoryFlexForceField extends ActorFactory
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config(Editor)
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DontCollapseCategories
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native(Physics);
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/** Rotational field strength */
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var(ForceField) float RotationalFieldStrength;
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/** Radial field strength */
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var(ForceField) float RadialFieldStrength;
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/** Lift field strength */
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var(ForceField) float LiftFieldStrength;
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/** Height of capsule field */
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var(ForceField) float CapsuleFieldHeight <ClampMin=0.0>;
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/** Bottom radius of capsule field */
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var(ForceField) float CapsuleFieldBottomRadius <ClampMin=0.0>;
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/** Top radius of capsule field */
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var(ForceField) float CapsuleFieldTopRadius <ClampMin=0.0>;
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/** Percentage of distance from boundary to center where fade out starts */
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var(ForceField) float BoundaryFadePercentage <ClampMin=0.0 | ClampMax=1.0>;
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/** Percentage of noise applied to force field. 0 = None 1 = Infinite */
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var(ForceField) float Noise <ClampMin=0.0 | ClampMax=1.0>;
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cpptext
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{
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virtual AActor* CreateActor( const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData );
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virtual FString GetMenuName();
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}
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defaultproperties
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{
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RotationalFieldStrength = 750
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RadialFieldStrength = -400
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LiftFieldStrength = 0.0
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CapsuleFieldHeight = 200.0;
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CapsuleFieldBottomRadius = 100.0;
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CapsuleFieldTopRadius = 50.0;
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BoundaryFadePercentage = 0.1
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Noise = 0.0
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MenuName="Add FlexForceField"
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NewActorClass=class'Engine.FlexForceFieldActor'
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}
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