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KF2-Dev-Scripts/UDKBase/classes/UDKVehicleSimHover.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKVehicleSimHover extends UDKVehicleSimChopper
native;
/** set wheel collision (repulsors) based on whether have a driver */
var bool bDisableWheelsWhenOff;
/** Whether repulsors are currently turned on */
var bool bRepulsorCollisionEnabled;
/** if bCanClimbSlopes and on ground, "forward" depends on the slope */
var bool bCanClimbSlopes;
/** If true, vehicle has a driver but is unpowered (no engine acceleration) */
var bool bUnPoweredDriving;
cpptext
{
virtual void UpdateVehicle(ASVehicle* Vehicle, FLOAT DeltaTime);
FLOAT GetEngineOutput(ASVehicle* Vehicle);
virtual void GetRotationAxes(ASVehicle* Vehicle, FVector &DirX, FVector &DirY, FVector &DirZ);
}
defaultproperties
{
bDisableWheelsWhenOff=true
bRepulsorCollisionEnabled=true
}