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KF2-Dev-Scripts/KFGameContent/Classes/KFDT_Ballistic_Assault_Medic.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFDT_Ballistic_Assault_Medic
//=============================================================================
// Damage type for the Medic Assault Rifle Bullets
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// John "Ramm-Jaeger" Gibson
//=============================================================================
class KFDT_Ballistic_Assault_Medic extends KFDT_Ballistic_AssaultRifle
abstract
hidedropdown;
/** Allows the damage type to customize exactly which hit zones it can dismember */
static simulated function bool CanDismemberHitZone( name InHitZoneName )
{
if( super.CanDismemberHitZone( InHitZoneName ) )
{
return true;
}
switch ( InHitZoneName )
{
case 'lupperarm':
case 'rupperarm':
return true;
}
return false;
}
/** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */
static function ApplySecondaryDamage( KFPawn Victim, int DamageTaken, optional Controller InstigatedBy )
{
local class<KFDamageType> ToxicDT;
ToxicDT = class'KFDT_Ballistic_Assault_Medic'.static.GetMedicToxicDmgType( DamageTaken, InstigatedBy );
if ( ToxicDT != None )
{
Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, ToxicDT);
}
}
/**
* Allows medic perk to add poison damage
* @return: None if toxic skill is not available
*/
static function class<KFDamageType> GetMedicToxicDmgType( out int out_Damage, optional Controller InstigatedBy )
{
local KFPerk InstigatorPerk;
InstigatorPerk = KFPlayerController(InstigatedBy).GetPerk();
if( InstigatorPerk == none || (!InstigatorPerk.IsToxicDmgActive() && !InstigatorPerk.IsZedativeActive()) )
{
return None;
}
InstigatorPerk.ModifyToxicDmg( out_Damage );
return InstigatorPerk.GetToxicDmgTypeClass();
}
defaultproperties
{
KDamageImpulse=1000
KDeathUpKick=-200
KDeathVel=135
StumblePower=25
GunHitPower=45
WeaponDef=class'KFWeapDef_MedicRifle'
//Perk
ModifierPerkList(0)=class'KFPerk_FieldMedic'
ModifierPerkList(1)=class'KFPerk_Commando'
}