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KF2-Dev-Scripts/KFGame/Classes/KFUsablePerkTrigger.uc

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2020-12-13 15:01:13 +00:00
class KFUsablePerkTrigger extends Trigger_PawnsOnly
native
implements(KFInterface_Usable);
var int InteractionIndex;
cpptext
{
virtual UBOOL ShouldTrace( UPrimitiveComponent* Primitive,AActor *SourceActor, DWORD TraceFlags );
};
simulated function bool GetIsUsable( Pawn User )
{
return GetCanInteract( User );
}
function SetInteractionIndex( int Index )
{
InteractionIndex = Index;
}
function int GetInteractionIndex( Pawn User )
{
return InteractionIndex;
}
event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
{
local KFPawn_Human KFP;
Super.Touch(Other, OtherComp, HitLocation, HitNormal);
KFP = KFPawn_Human(Other);
if( KFP != none && KFP.Controller != none && KFP != Owner )
{
KFPlayerController(KFP.Controller).SetPendingInteractionMessage();
}
}
event UnTouch(Actor Other)
{
local KFPawn_Human KFP;
super.UnTouch( Other );
KFP = KFPawn_Human(Other);
if( KFP != none && KFP.Controller != none && KFP != Owner )
{
KFPlayerController(KFP.Controller).SetPendingInteractionMessage();
}
}
function bool GetCanInteract( Pawn User, optional bool bInteractIfTrue = false)
{
local KFPawn_Human OwnerPawn;
local KFPawn_Human UserPawn;
local KFPerk CurrentPerk;
OwnerPawn = KFPawn_Human(Owner);
UserPawn = KFPawn_Human(User);
if ( OwnerPawn != none && UserPawn != none && UserPawn.Controller != none && OwnerPawn != UserPawn )
{
CurrentPerk = OwnerPawn.GetPerk();
if ( CurrentPerk != none &&
CurrentPerk.CanInteract(UserPawn) )
{
if( bInteractIfTrue )
{
CurrentPerk.Interact(UserPawn);
KFPlayerController(UserPawn.Controller).SetPendingInteractionMessage();
}
return true;
}
}
return false;
}
simulated function DestroyTrigger()
{
local KFPawn_Human Toucher;
//notify all touching actors that they are not touching this non existing trigger anymore
foreach TouchingActors(class'KFPawn_Human', Toucher)
{
UnTouch(Toucher);
}
Destroy();
}
function bool UsedBy(Pawn User)
{
return GetCanInteract( User, true );
}
DefaultProperties
{
bStatic=FALSE
bNoDelete=FALSE
Begin Object Name=CollisionCylinder
CollisionRadius=+00200.000000
CollisionHeight=+00100.000000
End Object
}