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KF2-Dev-Scripts/KFGame/Classes/KFGFxGearContainer_PerksSelection.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGFxPerksContainer_Selection
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Zane Gholson 9/16/2015
//=============================================================================
class KFGFxGearContainer_PerksSelection extends KFGFxObject_Container;
struct PerkData
{
var string PerkTitle;
var int PerkLevel;
var int PerkPercent;
};
var array<PerkData> PerksData;
function Initialize( KFGFxObject_Menu NewParentMenu )
{
local KFPlayerController KFPC;
KFPC = KFPlayerController(GetPC());
super.Initialize( NewParentMenu );
LocalizeText();
if(KFPC != none)
{
UpdatePerkSelection( 0 );
}
}
function LocalizeText()
{
local GFxObject LocalizedObject;
LocalizedObject = CreateObject( "Object" );
LocalizedObject.SetString("back", Class'KFCommon_LocalizedStrings'.default.BackString);
SetObject("localizedText", LocalizedObject);
}
function UpdatePerkSelection(byte SelectedPerkIndex)
{
local int i;
local GFxObject DataProvider;
local GFxObject TempObj;
local KFPlayerController KFPC;
local class<KFPerk> PerkClass;
local byte bTierUnlocked;
local int UnlockedPerkLevel;
KFPC = KFPlayerController( GetPC() );
if ( KFPC != none )
{
DataProvider = CreateArray();
for (i = 0; i < KFPC.PerkList.Length; i++)
{
PerkClass = KFPC.PerkList[i].PerkClass;
class'KFPerk'.static.LoadTierUnlockFromConfig(PerkClass, bTierUnlocked, UnlockedPerkLevel);
TempObj = CreateObject( "Object" );
TempObj.SetInt( "PerkLevel", KFPC.PerkList[i].PerkLevel );
TempObj.SetInt("prestigeLevel", KFPC.PerkList[i].PrestigeLevel);
TempObj.SetString( "Title", PerkClass.default.PerkName );
TempObj.SetString( "iconSource", "img://"$PerkClass.static.GetPerkIconPath() );
TempObj.SetBool("bTierUnlocked", bool(bTierUnlocked) && KFPC.PerkList[i].PerkLevel >= UnlockedPerkLevel);
DataProvider.SetElementObject( i, TempObj );
}
SetObject( "perkData", DataProvider );
SetInt("SelectedIndex", SelectedPerkIndex);
}
}