30 lines
957 B
Ucode
30 lines
957 B
Ucode
|
//=============================================================================
|
||
|
// KFAnim_Slot
|
||
|
//=============================================================================
|
||
|
// Adds bDelayedAnimSetsUpdate
|
||
|
//=============================================================================
|
||
|
// Killing Floor 2
|
||
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
||
|
// - Andrew "Strago" Ladenberger
|
||
|
//=============================================================================
|
||
|
|
||
|
class KFAnim_Slot extends AnimNodeSlot
|
||
|
deprecated
|
||
|
native(Anim);
|
||
|
|
||
|
/** While playing, delay the call to AnimSetsUpdated() */
|
||
|
var() const bool bDelayedAnimSetsUpdate;
|
||
|
|
||
|
/** Next time PlayCustomAnim/SelectedActiveSequence is called also call AnimSetsUpdated */
|
||
|
var transient bool bPendingAnimSetsUpdate;
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
virtual void AnimSetsUpdated();
|
||
|
virtual void SelectedActiveSequence( UAnimNodeSequence* Seq );
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
bDelayedAnimSetsUpdate=true
|
||
|
}
|