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KF2-Dev-Scripts/KFGame/Classes/KFAffliction_Stumble.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFAffliction_Stun
//=============================================================================
//
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
//=============================================================================
class KFAffliction_Stumble extends KFAfflictionBase;
function byte GetSpecialMoveFlags()
{
local byte HitZoneIdx;
// Is this a leg stumble?
HitZoneIdx = PawnOwner.HitFxInfo.HitBoneIndex;
if (HitZoneIdx < PawnOwner.HitZones.Length)
{
switch(PawnOwner.HitZones[HitZoneIdx].Limb)
{
case BP_LeftLeg:
return Class'KFSM_Stumble'.static.PackLegHitSMFlags(
PawnOwner, PawnOwner.HitFxInfo.EncodedHitDirection, true);
case BP_RightLeg:
return Class'KFSM_Stumble'.static.PackLegHitSMFlags(
PawnOwner, PawnOwner.HitFxInfo.EncodedHitDirection, false);
}
}
return class'KFSM_Stumble'.static.PackBodyHitSMFlags(PawnOwner, PawnOwner.HitFxInfo.EncodedHitDirection);
}
defaultproperties
{
SpecialMove=SM_Stumble
}