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KF2-Dev-Scripts/KFGame/Classes/KFAISpawnManager_Normal.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFAISpawnManager_Normal
//=============================================================================
// The KFAISpawnManager for a normal length game
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Christian "schneidzekk" Schneider
//=============================================================================
class KFAISpawnManager_Normal extends KFAISpawnManager;
DefaultProperties
{
EarlyWaveIndex=4
// ---------------------------------------------
// Wave settings
// Normal
DifficultyWaveSettings(0)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Norm.ZED_Wave1_Med_Norm',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Norm.ZED_Wave2_Med_Norm',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Norm.ZED_Wave3_Med_Norm',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Norm.ZED_Wave4_Med_Norm',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Norm.ZED_Wave5_Med_Norm',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Norm.ZED_Wave6_Med_Norm',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Norm.ZED_Wave7_Med_Norm',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Norm.ZED_Boss_Med_Norm')}
// Hard
DifficultyWaveSettings(1)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Hard.ZED_Wave1_Med_Hard',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Hard.ZED_Wave2_Med_Hard',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Hard.ZED_Wave3_Med_Hard',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Hard.ZED_Wave4_Med_Hard',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Hard.ZED_Wave5_Med_Hard',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Hard.ZED_Wave6_Med_Hard',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Hard.ZED_Wave7_Med_Hard',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Hard.ZED_Boss_Med_Hard')}
// Suicidal
DifficultyWaveSettings(2)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Suicidal.ZED_Wave1_Med_SUI',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Suicidal.ZED_Wave2_Med_SUI',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Suicidal.ZED_Wave3_Med_SUI',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Suicidal.ZED_Wave4_Med_SUI',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Suicidal.ZED_Wave5_Med_SUI',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Suicidal.ZED_Wave6_Med_SUI',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Suicidal.ZED_Wave7_Med_SUI',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.Suicidal.ZED_Boss_Med_SUI')}
// Hell On Earth
DifficultyWaveSettings(3)={(Waves[0]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.HOE.ZED_Wave1_Med_HOE',
Waves[1]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.HOE.ZED_Wave2_Med_HOE',
Waves[2]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.HOE.ZED_Wave3_Med_HOE',
Waves[3]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.HOE.ZED_Wave4_Med_HOE',
Waves[4]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.HOE.ZED_Wave5_Med_HOE',
Waves[5]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.HOE.ZED_Wave6_Med_HOE',
Waves[6]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.HOE.ZED_Wave7_Med_HOE',
Waves[7]=KFAIWaveInfo'GP_Spawning_ARCH.Normal.HOE.ZED_Boss_Med_HOE')}
// ---------------------------------------------
// Solo Spawn Rates
// Normal
SoloWaveSpawnRateModifier(0)={(RateModifier[0]=1.55, // Wave 1 //1.65 for all
RateModifier[1]=1.60, // Wave 2
RateModifier[2]=1.65, // Wave 3
RateModifier[3]=1.70, // Wave 4
RateModifier[4]=1.75, // Wave 5
RateModifier[5]=1.8, // Wave 6
RateModifier[6]=1.85)} // Wave 7
// Hard
SoloWaveSpawnRateModifier(1)={(RateModifier[0]=1.55, // Wave 1 //1.8 for all
RateModifier[1]=1.60, // Wave 2
RateModifier[2]=1.65, // Wave 3
RateModifier[3]=1.70, // Wave 4
RateModifier[4]=1.75, // Wave 5
RateModifier[5]=1.80, // Wave 6
RateModifier[6]=1.80)} // Wave 7
// Suicidal
SoloWaveSpawnRateModifier(2)={(RateModifier[0]=1.55, // Wave 1 //1.8 for all
RateModifier[1]=1.60, // Wave 2
RateModifier[2]=1.65, // Wave 3
RateModifier[3]=1.70, // Wave 4
RateModifier[4]=1.75, // Wave 5
RateModifier[5]=1.80, // Wave 6
RateModifier[6]=1.80)} // Wave 7
// Hell On Earth
SoloWaveSpawnRateModifier(3)={(RateModifier[0]=1.55, // Wave 1 //1.8 for all
RateModifier[1]=1.60, // Wave 2
RateModifier[2]=1.65, // Wave 3
RateModifier[3]=1.70, // Wave 4
RateModifier[4]=1.75, // Wave 5
RateModifier[5]=1.80, // Wave 6
RateModifier[6]=1.80)} // Wave 7
}