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KF2-Dev-Scripts/UnrealEd/Classes/SequenceObjectHelper.uc

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2020-12-13 15:01:13 +00:00
/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SequenceObjectHelper extends Object
native;
cpptext
{
/**
* Called when the user double clicks on a sequence object, can be used to display object specific
* property dialogs.
*
* @param InEditor Pointer to the editor that initiated the callback.
* @param InObject Pointer to the object that was clicked on.
*/
virtual void OnDoubleClick( const class WxKismet* InEditor, USequenceObject* InObject ) const { }
/**
* Called when the user right clicks on a sequence object, should show a object specific context menu.
*
* @param InEditor Pointer to the editor that initiated the callback.
*/
virtual void ShowContextMenu( class WxKismet* InEditor ) const { }
/**
* Called when the Kismet editor wants the object to add itself to a tree control.
*
* @param InEditor Pointer to the editor that initiated the callback.
* @param InTreeCtrl Pointer to the tree control we will be adding an item to.
* @param ParentItem The parent of the item that will be added.
* @return The tree item we created.
*/
virtual wxTreeItemId AddToTreeControl( class WxKismet* InEditor, class wxTreeCtrl* InTreeCtrl, class wxTreeItemId& ParentItem ) const
{
return wxTreeItemId();
}
}