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KF2-Dev-Scripts/KFGame/Classes/KFGibStaticMeshComponent.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGibStaticMeshComponent
//=============================================================================
// Static mesh component for a giblet mesh
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Sakib Saikia 8/14/2014
//=============================================================================
class KFGibStaticMeshComponent extends StaticMeshComponent;
defaultproperties
{
MaxDrawDistance=2500
BlockActors=FALSE
CollideActors=TRUE
BlockRigidBody=TRUE
CastShadow=FALSE
bCastDynamicShadow=FALSE
bNotifyRigidBodyCollision=FALSE
ScriptRigidBodyCollisionThreshold=5.0
bUseCompartment=FALSE
RBChannel=RBCC_EffectPhysics
RBCollideWithChannels=(Default=TRUE,Pawn=TRUE,Vehicle=TRUE,DeadPawn=TRUE)
Scale=1.0
}