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KF2-Dev-Scripts/KFGame/Classes/KFGFxWorld_MedicOptics.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFGFxWorld_MedicOptics
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Greg Felber 8/20/2014
//=============================================================================
class KFGFxWorld_MedicOptics extends GFxMoviePlayer;
var byte CurrentAmmoCount;
var byte CurrentCharge;
var GFxObject OpticsContainer;
var float MinPercentPerShot;
/** Ties the GFxClikWidget variables to the .swf components and handles events */
event bool WidgetInitialized(name WidgetName, name WidgetPath, GFxObject Widget)
{
switch(WidgetName)
{
case ('medicOpticsContainer'):
if ( OpticsContainer == none )
{
OpticsContainer = Widget;
InitValues();
}
break;
}
return true;
}
function InitValues()
{
SetShotPercentCost( MinPercentPerShot );
}
/** Update the optics ammo reading */
simulated function SetPrimaryAmmo(byte NewAmmoCount)
{
if (OpticsContainer != none)
{
OpticsContainer.SetInt("ammoValue", NewAmmoCount);
}
}
function SetShotPercentCost(float CostPercent)
{
MinPercentPerShot = CostPercent;
if (OpticsContainer != none)
{
OpticsContainer.SetInt("costPercentPerShot", CostPercent);
}
}
/** Update the optics healing meter */
function SetHealerCharge(byte NewCharge)
{
if (OpticsContainer != none)
{
OpticsContainer.SetInt("chargeMeter", NewCharge);
}
}
/** Remove the lock on targeting */
function ClearLockOn()
{
if (OpticsContainer != none)
{
OpticsContainer.ActionScriptVoid("clearLock");
}
}
/** Start the lock on optics animation */
function StartLockOn()
{
if (OpticsContainer != none)
{
OpticsContainer.ActionScriptVoid("startLockOn");
}
}
/** Play the locked optics animation */
function LockedOn()
{
if (OpticsContainer != none)
{
OpticsContainer.ActionScriptVoid("lockedOn");
}
}
defaultproperties
{
RenderTexture=TextureRenderTarget2D'WEP_1P_Optics_TEX.Wep_1stP_Optics_R2T'
MovieInfo=SwfMovie'UI_World.MedicOpticsWorld_SWF'
bAutoPlay=false
}