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KF2-Dev-Scripts/AkAudio/Classes/SeqAct_AkSetRTPCValue.uc

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2020-12-13 15:01:13 +00:00
class SeqAct_AkSetRTPCValue extends SeqAct_Latent
native;
cpptext
{
void Activated();
UBOOL UpdateOp(FLOAT deltaTime);
private:
void SetRTPCValue();
};
/** Name of game parameter */
var() string Param;
/** Value of game parameter, default value used if no variable linked */
var() float Value;
/** True when sending RTPC signal */
var transient bool Running;
defaultproperties
{
ObjName="AkSetRTPCValue"
ObjCategory="AkAudio"
OutputLinks.Empty
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Value",PropertyName=Value)
OutputLinks(0)=(LinkDesc="Finished")
}