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KF2-Dev-Scripts/UDKBase/classes/UDKAnimBlendBase.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKAnimBlendBase extends AnimNodeBlendList
native(Animation);
/** How fast show a given child blend in. */
var(Animation) float BlendTime;
/** Also allow for Blend Overrides */
var(Animation) array<float> ChildBlendTimes;
/** Whether this AnimBlend wants a script TickAnim event called (for script extensibility) */
var bool bTickAnimInScript;
cpptext
{
virtual void TickAnim(FLOAT DeltaSeconds);
// AnimTree editor interface
virtual void HandleSliderMove(INT SliderIndex, INT ValueIndex, FLOAT NewSliderValue);
}
native final function float GetBlendTime(int ChildIndex, optional bool bGetDefault);
/** If child is an AnimNodeSequence, find its duration at current play rate. */
native final function float GetAnimDuration(int ChildIndex);
/** Use to implement custom anim blend functionality in script */
event TickAnim(FLOAT DeltaSeconds);
defaultproperties
{
BlendTime=0.25
}