38 lines
1.2 KiB
Ucode
38 lines
1.2 KiB
Ucode
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//=============================================================================
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// KFSeqEvent_MapObjectiveActivated
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//=============================================================================
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// Called when a map objective is activated or deactivated.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFSeqEvent_MapObjectiveActivated extends SequenceEvent;
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function NotifyActivation(Actor InInstigator, Actor InMapObjective)
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{
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local array<int> ActiveIndices;
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ActiveIndices[0] = 0;
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CheckActivate(InInstigator, InMapObjective, false, ActiveIndices);
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}
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function NotifyDeactivation(Actor InInstigator, Actor InMapObjective)
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{
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local array<int> ActiveIndices;
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ActiveIndices[0] = 1;
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CheckActivate(InInstigator, InMapObjective, false, ActiveIndices);
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}
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defaultproperties
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{
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ObjName="Map Objective Activated"
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OutputLinks.Empty()
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OutputLinks(0)=(LinkDesc="Activated")
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OutputLinks(1)=(LinkDesc="Deactivated")
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bPlayerOnly=false
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MaxTriggerCount=0
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}
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