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KF2-Dev-Scripts/KFGame/Classes/KFGFxWidget_BaseParty.uc

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//=============================================================================
// KFGFxWidget_BaseParty
//=============================================================================
// Class Description
//=============================================================================
// Killing Floor 2
// Copyright (C) 2015 Tripwire Interactive LLC
// - Author 11/14/2013
//=============================================================================
class KFGFxWidget_BaseParty extends KFGFxObject_Container;
var localized string ReadyString, LeaveString, DefaultPlayerName, SquadString, SoloString, CreatePartyString, WaitingString, DeployingString, PlayerReadyString, PartyLeaderString, SkipTraderString;
var localized string MuteString, UnmuteString, AddFriendString, RemoveFriendString, ViewProfileString, VoteKickString;// Profile options
var localized string PartyLeaderSearchingForMatchString, PartyLeaderIsUpdatingMatchOptionsString, PartyLeaderInServerBrowserString, PartyLeaderInOtherMenuString, SearchingForGameString, CreatingGameString;
var localized string PartHostLeftString, PartyLeaderChangedString;
var localized string DownLoadingString, RemainingString;
var localized string MatchOverString;//text used to tell the player the match is over
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var localized string PauseGameString;
var localized string ResumeGameString;
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var OnlineSubsystem OnlineSub;
var TWOnlineLobby OnlineLobby;
var bool bInLobby;
var KFPlayerController KFPC;
var KFGFxHUD_ChatBoxWidget PartyChatWidget;
var const string PerkPrefix;
var const string SearchingPrefix, ServerBrowserOpen, SearchingForGame, CreatingGame, UpdatingOptions, InOtherMenu;
var const string ViewProfileKey, AddFriendKey, KickKey, MuteKey;
var int OccupiedSlots;
var UniqueNetId LastLeaderID;
var KFGfxMoviePlayer_Manager Manager;
var GFxObject ReadyButton;
var GFxObject LeaveButton;
var GFxObject CreatePartyButton;
var GFxObject SquadHeader;
var GFxObject Notification;
var GFxObject MatchStartContainer;
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var GFxObject EndlessPauseButton;
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var int PlayerSlots;
var const UniqueNetId ZeroUniqueId;
var bool bReadyButtonVisible;
var bool bCreatePartyVisible;
struct SMemberSlot
{
var bool bIsReady;
var bool bIsLeader;
var string PerkLevel;
var string PrestigeLevel;
var class<KFPerk> PerkClass;
var Texture2D Avatar;
var UniqueNetId PlayerUID;
var transient GFxObject MemberSlotObject;
var PlayerReplicationInfo PRI;
};
var SMemberSlot MemberSlots[`KF_MAX_PLAYERS_VERSUS];
function InitializeWidget()
{
local int SlotIndex;
KFPC = KFPlayerController(GetPC());
OnlineSub = KFPC.OnlineSub;
if (OnlineSub != none)
{
OnlineLobby = OnlineSub.GetLobbyInterface();
}
for (SlotIndex = 0; SlotIndex < PlayerSlots; SlotIndex++)
{
InitializeMemberSlot(SlotIndex);
}
LeaveButton = GetObject("leaveButton");
CreatePartyButton = GetObject("createPartyButton");
SetBool("partyButtonVisible", bCreatePartyVisible);
ReadyButton = GetObject("readyButton");
SquadHeader = GetObject("squadHeader");
MatchStartContainer = GetObject("matchStartContainer");
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EndlessPauseButton = GetObject("endlessPauseButton");
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InitNotificationUI();
LocalizeText();
UpdateInLobby(Manager.IsInLobby());
RefreshParty();
SetBool("matchOver", false);
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SetBool("endlessPauseButtonVisible", false);
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}
function LocalizeText()
{
local GFxObject TextObject;
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local KFGameReplicationInfo KFGRI;
local WorldInfo TempWorldInfo;
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TextObject = CreateObject("Object");
TextObject.SetString("readyString", ReadyString);
TextObject.SetString("leaveString", LeaveString);
TextObject.SetString("createPartyString", CreatePartyString);
TextObject.SetString("deployingString", DeployingString);
TextObject.SetString("waitingString", WaitingString);
TextObject.SetString("selectPromptString", Localize("KFGFxWidget_ButtonPrompt", "ConfirmString", "KFGame"));
TextObject.SetString("backPromptString", Localize("KFGFxWidget_ButtonPrompt", "CancelString", "KFGame"));
TextObject.SetString("matchOver", MatchOverString);
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TempWorldInfo = class'WorldInfo'.static.GetWorldInfo();
if ( TempWorldInfo != none && TempWorldInfo.GRI != none )
{
KFGRI = KFGameReplicationInfo(TempWorldInfo.GRI);
if ( KFGRI != none )
{
SetString("endlessPauseString", KFGRI.bIsEndlessPaused ? ResumeGameString : PauseGameString);
}
}
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SetObject("localizedText", TextObject);
}
function InitNotificationUI()
{
Notification = GetObject("Notification");
//@Josh Assign delgate here
//OnlineSub.DownloadNotification = ShowDownLoadNotification;
}
function UpdateReadyButtonVisibility();
function ShowDownLoadNotification(string ItemName, Float PercentComplete)
{
local GFxObject NotificationInfoObject;
if(Notification == none)
{
return;
}
NotificationInfoObject = CreateObject("Object");
NotificationInfoObject.SetString("itemName" , ItemName);
NotificationInfoObject.SetFloat("percent" , PercentComplete * 100);
NotificationInfoObject.SetInt("queue" , 0);
NotificationInfoObject.SetString("downLoading" , DownLoadingString);
NotificationInfoObject.SetString("remaining" , class'KFCommon_LocalizedStrings'.default.CancelString @"- F10");
Notification.SetObject("notificationInfo", NotificationInfoObject);
}
function SetSearchingText(string Message){}
function InitializeMemberSlot( int SlotIndex )
{
MemberSlots[SlotIndex].MemberSlotObject = GetObject("squadMember" $ SlotIndex);
}
function bool isUserYourFriend(UniqueNetId PlayerID)
{
return true;
}
function CreatePlayerOptions(UniqueNetId PlayerID, int SlotIndex)
{
local PlayerController PC;
//local bool bConsoleBuild;
local GFxObject DataProvider;
local int OptionIndex;
local string ProfileString;
local array< KFPlayerReplicationInfo > PRIs;
local KFGameReplicationInfo KFGRI;
local WorldInfo TempWorldInfo;
TempWorldInfo = class'WorldInfo'.static.GetWorldInfo();
if ( TempWorldInfo != none && TempWorldInfo.GRI != none )
{
KFGRI = KFGameReplicationInfo(TempWorldInfo.GRI);
if ( KFGRI != none )
{
KFGRI.GetKFPRIArray(PRIs);
}
}
DataProvider = CreateArray();
OptionIndex=0;
DataProvider.SetInt("index", SlotIndex);
PC = GetPC();
//Clear the profile options
//bConsoleBuild = PC.WorldInfo.IsConsoleBuild();
if(PlayerID != PC.PlayerReplicationInfo.UniqueId)
{
if( !PC.WorldInfo.IsMenuLevel() ) //temp for now since voip and such does not work in the main menu
{
AddStringOptionToList(MuteKey, OptionIndex, PC.IsPlayerMuted(PlayerID) ? UnmuteString : MuteString, DataProvider);
OptionIndex++;
if(PRIs.length > 2)
{
AddStringOptionToList(KickKey, OptionIndex, VoteKickString, DataProvider);
OptionIndex++;
}
}
}
if( class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Orbis) )
{
ProfileString = ConsoleLocalize("ViewProfileString", "KFGFxWidget_BaseParty");
}
else if( class'WorldInfo'.static.IsConsoleBuild( CONSOLE_Durango ) )
{
// Only show this option if we are logged in
if( KFGameEngine(class'Engine'.static.GetEngine()).LocalLoginStatus == LS_LoggedIn )
{
ProfileString = ConsoleLocalize("ViewProfileStringXB1", "KFGFxWidget_BaseParty");
}
}
else
{
ProfileString = ViewProfileString;
}
// Only add this option if there's something to show
if( ProfileString != "" )
{
//View profile option Added at the end if we are on PC but first on console.
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if (isPlayerFromSteam(PlayerID) || class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Orbis) || class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Durango))
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{
AddStringOptionToList(ViewProfileKey, OptionIndex, ProfileString, DataProvider);
}
}
OptionIndex++;
SetObject("listOptions", DataProvider);
}
function bool isPlayerFromSteam(UniqueNetId PlayerID)
{
local PlayerReplicationInfo CurrentPRI;
CurrentPRI = KFPC.GetPRIFromNetId(PlayerID);
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`Log("isPlayerFromSteam");
`Log("!class'WorldInfo'.static.IsEOSBuild(): " $(!class'WorldInfo'.static.IsEOSBuild()));
`Log("CurrentPRI.PlayfabPlayerId: " $(CurrentPRI != none ? CurrentPRI.PlayfabPlayerId : "CurrentPRI was NULL"));
return !class'WorldInfo'.static.IsEOSBuild() && CurrentPRI != none && CurrentPRI.PlayfabPlayerId == "";
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}
function AddStringOptionToList(string OptionKey, int ItemIndex, string Option, out GFxObject DataProvider)
{
local GFxObject StringOption;
StringOption = CreateObject("Object");
StringOption.SetString("optionKey", OptionKey);
StringOption.SetString("label", Option);
DataProvider.SetElementObject(ItemIndex, StringOption);
}
event SoloGameMenuOpened(){}
function UpdateInLobby(bool bIsInLobby)
{
local bool bShouldShowCreateParty;
if(bIsInLobby != bInLobby)
{
bInLobby = bIsInLobby;
RefreshParty();
}
if (bInLobby)
{
if(class'WorldInfo'.static.IsMenuLevel())
{
LeaveButton.SetVisible(true);
}
else
{
LeaveButton.SetVisible(false);
}
}
else
{
LeaveButton.SetVisible(false);
//clear all party buttons other than your own
}
//@HSL_BEGIN - JRO - Handle the create party button in both situations for PS4
if ( Manager.StartMenu != None)
{
if(GetPC().WorldInfo.IsMenuLevel())
{
bShouldShowCreateParty = !bInLobby && EStartMenuState(Manager.StartMenu.GetStartMenuState()) != ESoloGame;
}
else if(class'WorldInfo'.static.IsConsoleBuild())
{
bShouldShowCreateParty = GetPC().WorldInfo.NetMode != NM_Standalone && !bInLobby;
}
if(bCreatePartyVisible != bShouldShowCreateParty)
{
bCreatePartyVisible = bShouldShowCreateParty;
SetBool("partyButtonVisible",bCreatePartyVisible);
}
}
//@HSL_END
SetBool("bInParty", bIsInLobby);
}
function UpdateSoloSquadText()
{
if(occupiedSlots > 1)
{
SquadHeader.SetString("text", SquadString);
}
else
{
SquadHeader.SetString("text", SoloString);
}
}
function ProfileOptionClicked(string OptionKey, int SlotIndex)
{
switch (OptionKey)
{
case AddFriendKey:
AddFriend(SlotIndex);
break;
case MuteKey:
ToggelMuteOnPlayer(SlotIndex);
break;
case KickKey:
KickPlayer(SlotIndex);
break;
case ViewProfileKey:
ViewProfile(SlotIndex);
break;
default:
ViewProfile(SlotIndex);
}
}
function bool IsPlayerAFriend(UniqueNetId PlayerID)
{
local LocalPlayer LocPlayer;
LocPlayer = LocalPlayer(GetPC().Player);
if(LocPlayer == none)
{
return false;
}
if(OnlineSub == none)
{
return false;
}
return OnlineSub.IsFriend(LocPlayer.ControllerId,PlayerID);
}
//Override these in MaineMenu and InGame party widgets so that they can get the Unique id of the players in the slots view PRIarray or lobby
function ToggelMuteOnPlayer(int SlotIndex)
{
RefreshParty();
}
function ViewProfile(int SlotIndex)
{
}
function AddFriend(int SlotIndex)
{
//Override this in child classes
}
function RemoveFriend(int SlotIndex)
{
}
function KickPlayer(int SlotIndex)
{
}
/****************************************************************************
* @VOIP
****************************************************************************/
function UpdateVOIP(PlayerReplicationInfo PRI, bool bIsTalking);
/****************************************************************************
* Refresh
****************************************************************************/
// Refresh a slot if any of it's values have changed or a player was removed
function RefreshParty()
{
OccupiedSlots = 0; //reset each time to make sure bIsInParty is correct
UpdateLock();
}
//maybe pass player id here?
function OpenPlayerList(int SlotIndex)
{
CreatePlayerOptions(MemberSlots[SlotIndex].PlayerUID, SlotIndex);
}
function SetReadyButtonVisibility(bool bVisible, optional bool bShowDeployTimer = true)
{
SetBool("readyButtonVisible", bVisible);
if (MatchStartContainer != none)
{
MatchStartContainer.SetVisible(bShowDeployTimer && bVisible);
}
}
function bool ReceiveMessage(string Message, optional string MessageColor)
{
local array<string> PlayerInfoStrings;
ParseStringIntoArray(Message, PlayerInfoStrings, PerkPrefix, true);
// Perk update message
if (InStr(Message, PerkPrefix) != -1)
{
UpdatePerks(repl(Message, PerkPrefix, ""));
return false;
}
if(InStr(Message, SearchingPrefix) != -1)
{
UpdateSearching(repl(Message, SearchingPrefix, ""));
return false;
}
// Send to chat box
if( PartyChatWidget != none )
{
if(MessageColor != "")
{
PartyChatWidget.AddChatMessage(message, MessageColor);
}
else
{
PartyChatWidget.AddChatMessage(message, class 'KFLocalMessage'.default.SayColor);
}
}
return true;
}
function UpdateLock()
{
local WorldInfo TempWorldInfo;
local KFGameReplicationInfo KFGRI;
local bool bLocked;
TempWorldInfo = class'WorldInfo'.static.GetWorldInfo();
if ( TempWorldInfo != none && TempWorldInfo.GRI != none )
{
KFGRI = KFGameReplicationInfo(TempWorldInfo.GRI);
if ( KFGRI != none && KFPC != none )
{
bLocked = ( KFGRI.CanChangePerks() && !KFPC.CanUpdatePerkInfo() );
SetBool( "locked", bLocked);
}
}
}
// As a member of party, check to see if your options are different than the party leaders
function UpdatePerks(string Message);
function UpdateSearching(string Message);
function SendSearching();
function StartCountdown(int CountdownTime, bool bFinalCountdown)
{
ActionScriptVoid("startCountdown");
}
/**
* @brief Tells AS to stop the countdown
*/
function StopCountdown()
{
ActionScriptVoid("stopCountdown");
}
DefaultProperties
{
bCreatePartyVisible=true
PlayerSlots=6
//defaults
bReadyButtonVisible=true
PerkPrefix="%&1&%" //@HSL - JRO - Also copied in KFOnlineLobbyNP::LobbyMessage(). Needed to cache the messages so as not to spam the network
SearchingPrefix="%&2&%"
ServerBrowserOpen="ServerBrowser"
SearchingForGame="SearchingForGame"
UpdatingOptions="UpdatingOptions"
InOtherMenu="InOtherMenu"
ViewProfileKey="ViewProfile"
AddFriendKey="AddFriend"
KickKey="Kick"
MuteKey="Mute"
}