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KF2-Dev-Scripts/GameFramework/Classes/SeqEvent_MobileObjectPicker.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_MobileObjectPicker extends SeqEvent_MobileRawInput
native;
cpptext
{
/**
* Handle a touch event coming from the device.
*
* @param Originator is a reference to the PC that caused the input
* @param Handle the id of the touch
* @param Type What type of event is this
* @param TouchpadIndex The touchpad this touch came from
* @param TouchLocation Where the touch occurred
* @param DeviceTimestamp Input event timestamp from the device
*/
void InputTouch(APlayerController* Originator, UINT Handle, UINT TouchpadIndex, BYTE Type, FVector2D TouchLocation, DOUBLE DeviceTimestamp);
}
/** How far should this object track out to hit something */
var(mobile) float TraceDistance;
/** Should we check on touch/move as well */
var(mobile) bool bCheckonTouch;
var vector FinalTouchLocation;
var vector FinalTouchNormal;
var object FinalTouchObject;
/** List of objects that we are looking for touches on */
var() array<Object> Targets;
defaultproperties
{
ObjName="Mobile Object Picker"
ObjCategory="Input"
MaxTriggerCount=0
TraceDistance=20480
OutputLinks.Empty
OutputLinks(0)=(LinkDesc="Success")
OutputLinks(1)=(LinkDesc="Fail")
VariableLinks.Empty
VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets)
}