37 lines
1.1 KiB
Ucode
37 lines
1.1 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SVehicleSimCar extends SVehicleSimBase
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native(Physics);
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// Vehicle params
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var() float ChassisTorqueScale; // How much torque to apply to chassis based on acceleration
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var() InterpCurveFloat MaxSteerAngleCurve; // degrees based on velocity
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var() float SteerSpeed; // degrees per second
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var() float ReverseThrottle; // How much throttle when in reverse
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var() float EngineBrakeFactor; // How much the engine slows down when not applying throttle
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var() float MaxBrakeTorque; // Amount of stopping torque applied when applying the brakes
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var() float StopThreshold; // Speed at which the vehicle will stop simulating
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// Internal
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var bool bIsDriving;
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var float ActualSteering;
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var float TimeSinceThrottle;
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cpptext
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{
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// SVehicleSimBase interface.
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virtual void ProcessCarInput(ASVehicle* Vehicle);
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virtual void UpdateHandbrake(ASVehicle* Vehicle);
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}
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defaultproperties
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{
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ReverseThrottle=-1.0
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}
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