41 lines
1.2 KiB
Ucode
41 lines
1.2 KiB
Ucode
|
/**
|
||
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
||
|
*/
|
||
|
|
||
|
class PBRuleNodeQuad extends PBRuleNodeBase
|
||
|
native(ProcBuilding)
|
||
|
collapsecategories
|
||
|
hidecategories(Object);
|
||
|
|
||
|
/** Material to apply to created quad. */
|
||
|
var() MaterialInterface Material;
|
||
|
/** How large each repeat of the texture is allowed to be along X. */
|
||
|
var() float RepeatMaxSizeX;
|
||
|
/** How large each repeat of the texture is allowed to be along Z. */
|
||
|
var() float RepeatMaxSizeZ;
|
||
|
/** Resolution of lightmap on this quad */
|
||
|
var() int QuadLightmapRes;
|
||
|
/** Amount to offset this quad along Y */
|
||
|
var() float YOffset;
|
||
|
/** If TRUE, UV range will just be 0-1, and not repeating based on RepeatMaxSize */
|
||
|
var() bool bDisableMaterialRepeat;
|
||
|
|
||
|
cpptext
|
||
|
{
|
||
|
// PBRuleNodeBase interface
|
||
|
virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent);
|
||
|
|
||
|
// Editor
|
||
|
virtual FString GetRuleNodeTitle();
|
||
|
virtual FColor GetRuleNodeTitleColor();
|
||
|
}
|
||
|
|
||
|
defaultproperties
|
||
|
{
|
||
|
NextRules.Empty // leaf node
|
||
|
|
||
|
RepeatMaxSizeX=512.0
|
||
|
RepeatMaxSizeZ=512.0
|
||
|
|
||
|
QuadLightmapRes=32
|
||
|
}
|