2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFWeap_Edged_FireAxe
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFWeap_Edged_FireAxe extends KFWeap_MeleeBase;
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defaultproperties
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{
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// Zooming/Position
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PlayerViewOffset=(X=2,Y=0,Z=0)
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// Content
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PackageKey="FireAxe"
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FirstPersonMeshName="wep_1p_fireaxe_mesh.Wep_1stP_FireAxe_Rig"
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FirstPersonAnimSetNames(0)="wep_1p_fireaxe_anim.Wep_1stP_FireAxe_Anim"
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PickupMeshName="wep_3p_fireaxe_mesh.Wep_3rdP_FireAxe_Pickup"
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AttachmentArchetypeName="wep_fireaxe_arch.Wep_FireAxe_3P"
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Begin Object Name=MeleeHelper_0
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MaxHitRange=190
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// Override automatic hitbox creation (advanced)
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HitboxChain.Add((BoneOffset=(X=+3,Z=190)))
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HitboxChain.Add((BoneOffset=(X=-3,Z=170)))
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HitboxChain.Add((BoneOffset=(X=+3,Z=150)))
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HitboxChain.Add((BoneOffset=(X=-3,Z=130)))
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HitboxChain.Add((BoneOffset=(X=+3,Z=110)))
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HitboxChain.Add((BoneOffset=(X=-3,Z=90)))
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HitboxChain.Add((BoneOffset=(X=+3,Z=70)))
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HitboxChain.Add((BoneOffset=(X=-3,Z=50)))
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HitboxChain.Add((BoneOffset=(X=+3,Z=30)))
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HitboxChain.Add((BoneOffset=(Z=10)))
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WorldImpactEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Bladed_melee_impact'
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MeleeImpactCamShakeScale=0.03f //0.3
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// modified combo sequences
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ChainSequence_F=(DIR_Left, DIR_ForwardRight, DIR_ForwardLeft, DIR_ForwardRight, DIR_ForwardLeft)
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ChainSequence_B=(DIR_BackwardRight, DIR_ForwardLeft, DIR_BackwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right, DIR_Left)
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ChainSequence_L=(DIR_Right, DIR_Left, DIR_ForwardRight, DIR_ForwardLeft, DIR_Right, DIR_Left)
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ChainSequence_R=(DIR_Left, DIR_Right, DIR_ForwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right)
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End Object
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_FireAxe'
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2020-12-13 15:09:05 +00:00
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InstantHitDamage(DEFAULT_FIREMODE)=90 //80
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2020-12-13 15:01:13 +00:00
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InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_FireAxeHeavy'
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2020-12-13 15:09:05 +00:00
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InstantHitDamage(HEAVY_ATK_FIREMODE)=135 //125 //135
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2020-12-13 15:01:13 +00:00
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_FireAxeBash'
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InstantHitDamage(BASH_FIREMODE)=20
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// Inventory
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GroupPriority=50
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InventorySize=5
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WeaponSelectTexture=Texture2D'WEP_UI_FireAxe_TEX.UI_WeaponSelect_Fireaxe'
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AssociatedPerkClasses(0)=class'KFPerk_Berserker'
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// Block Sounds
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BlockSound=AkEvent'WW_WEP_Bullet_Impacts.Play_Block_MEL_Hammer'
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ParrySound=AkEvent'WW_WEP_Bullet_Impacts.Play_Parry_Wood'
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ParryDamageMitigationPercent=0.50
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BlockDamageMitigation=0.60
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ParryStrength=4
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=1)
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//WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=2)
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//WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=3)
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Damage1, Scale=1.2f), (Stat=EWUS_Damage2, Scale=1.2f), (Stat=EWUS_Weight, Add=1)))
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WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f), (Stat=EWUS_Damage2, Scale=1.4f), (Stat=EWUS_Weight, Add=2)))
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WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f), (Stat=EWUS_Damage1, Scale=1.6f), (Stat=EWUS_Damage2, Scale=1.6f), (Stat=EWUS_Weight, Add=3)))
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}
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