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KF2-Dev-Scripts/KFGameContent/Classes/KFTrigger_BloatKingGorge.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFTrigger_BloatKingGorge
//=============================================================================
// Spawned during gorge attack, triggers pawn to start checking on attached
// pawns for whether or not they're are pullable.
//=============================================================================
// Killing Floor 2
// Copyright (C) 2017 Tripwire Interactive LLC
//=============================================================================
class KFTrigger_BloatKingGorge extends Trigger;
var KFPawn_ZedBloatKing Bloat;
event BaseChange()
{
Super.BaseChange();
Bloat = KFPawn_ZedBloatKing(Base);
}
event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
{
super.Touch(Other, OtherComp, HitLocation, HitNormal);
}
defaultproperties
{
bStatic=false
bNoDelete=false
bProjTarget=false
Begin Object Name=CollisionCylinder
CollisionRadius=700
CollisionHeight=120.0
End Object
}