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KF2-Dev-Scripts/KFGameContent/Classes/KFMedicWeaponComponent_HRGIncision.uc

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2020-12-13 15:01:13 +00:00
//=============================================================================
// KFMedicWeaponComponent_HRGIncision
//=============================================================================
//=============================================================================
// Killing Floor 2
// Copyright (C) 2019 Tripwire Interactive LLC
//=============================================================================
class KFMedicWeaponComponent_HRGIncision extends KFMedicWeaponComponent;
simulated function name GetWeaponFireAnim()
{
return KFW.GetWeaponFireAnim(DEFAULT_FIREMODE);
}
defaultproperties
{
bRechargeHealAmmo=true
HealingDartAmmo=100
HealAmount=40
HealFullRechargeSeconds=10
HealDartShotWeakZedGrabCooldown=0.5
DartMaxRecoilPitch=250
DartMinRecoilPitch=200
DartMaxRecoilYaw=100
DartMinRecoilYaw=-100
DartFireSnd={(
DefaultCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_3P',
FirstPersonCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_1P')}
HealingDartWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Default_Recoil'
HealingDartDamageType=class'KFDT_Healing'
OpticsUIClass=class'KFGFxWorld_MedicOptics'
}