36 lines
1.2 KiB
Ucode
36 lines
1.2 KiB
Ucode
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//=============================================================================
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// KFMedicWeaponComponent_HRGIncision
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//=============================================================================
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2019 Tripwire Interactive LLC
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//=============================================================================
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class KFMedicWeaponComponent_HRGIncision extends KFMedicWeaponComponent;
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simulated function name GetWeaponFireAnim()
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{
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return KFW.GetWeaponFireAnim(DEFAULT_FIREMODE);
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}
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defaultproperties
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{
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bRechargeHealAmmo=true
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HealingDartAmmo=100
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HealAmount=40
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HealFullRechargeSeconds=10
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HealDartShotWeakZedGrabCooldown=0.5
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DartMaxRecoilPitch=250
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DartMinRecoilPitch=200
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DartMaxRecoilYaw=100
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DartMinRecoilYaw=-100
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DartFireSnd={(
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DefaultCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_3P',
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FirstPersonCue=AkEvent'WW_WEP_SA_MedicDart.Play_WEP_SA_Medic_Dart_Fire_1P')}
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HealingDartWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Default_Recoil'
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HealingDartDamageType=class'KFDT_Healing'
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OpticsUIClass=class'KFGFxWorld_MedicOptics'
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}
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