2020-12-13 15:01:13 +00:00
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//=============================================================================
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// KFGFxSpecialEventObjectivesContainer
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//=============================================================================
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// This will be the parent container for the weekly and special event container
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Zane Gholson 3/31/2017
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//=============================================================================
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class KFGFxSpecialEventObjectivesContainer extends KFGFxObject_Container;
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var localized string CurrentSpecialEventString;
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var localized string CurrentSpecialEventDescriptionString;
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struct SSpecialEventObjectiveInfo
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{
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var localized string TitleString;
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var localized string DescriptionString;
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var localized string TierEventRewardName;
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};
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var localized array<SSpecialEventObjectiveInfo> SpecialEventObjectiveInfoList;
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var array<string>ObjectiveIconURLs;
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var string AllCompleteRewardIconURL;
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var localized string AllCompleteRewardDescriptionString;
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var array<string>ChanceDropIconURLs;
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var localized array<string> ChanceDropDescriptionStrings;
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var string IconURL;
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var array<ObjectiveProgress> ObjectiveStatusList;
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var array<bool> UsesProgressList;
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var array<int> ObjectLastValue;
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var KFPlayerController KFPC;
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function Initialize( KFGFxObject_Menu NewParentMenu )
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{
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super.Initialize( NewParentMenu );
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KFPC = KFPlayerController(GetPC());
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LocalizeMenu();
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PopulateData();
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PopulateReward();
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PopulateChanceDrops();
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}
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function LocalizeMenu()
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{
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local GFxObject TextObject;
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TextObject = CreateObject("Object");
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// Localize static text
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TextObject.SetString("title", default.CurrentSpecialEventString);
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TextObject.SetString("reward", class'KFMission_LocalizedStrings'.default.RewardsString);
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TextObject.SetString("granted", class'KFMission_LocalizedStrings'.default.GrantedSpecialEventString);
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TextObject.SetString("chanceOfDrop", class'KFMission_LocalizedStrings'.default.SpecialEventChanceDropString);
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SetObject("localizedText", TextObject);
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}
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function bool PopulateData()
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{
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local GFxObject DataObject;
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local GFxObject DataProvider; //array containing the data objects
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local int i;
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local int CurrentProgressValue, MaxProgressValue;
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local float ProgressCompletePercentage;
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if(HasObjectiveStatusChanged())
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{
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DataProvider = CreateArray();
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for (i = 0; i < SpecialEventObjectiveInfoList.length; i++)
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{
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DataObject = CreateObject("Object");
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if (DataObject != none)
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{
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DataObject.SetString("label", default.SpecialEventObjectiveInfoList[i].TitleString);
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DataObject.SetString("description", default.SpecialEventObjectiveInfoList[i].DescriptionString);
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DataObject.SetString("iconPath", "img://"$default.ObjectiveIconURLs[i]);
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DataObject.SetBool("complete", ObjectiveStatusList[i].bComplete);
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DataObject.SetInt("rewardValue", KFPC.GetSpecialEventRewardValue());
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DataObject.SetBool("showProgress", UsesProgressList[i]);
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if (UsesProgressList[i])
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{
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GetObjectiveProgressValues(i, CurrentProgressValue, MaxProgressValue, ProgressCompletePercentage);
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DataObject.SetFloat("progress", ProgressCompletePercentage);
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DataObject.SetString("textValue", CurrentProgressValue $"/" $MaxProgressValue);
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}
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DataProvider.SetElementObject(i, DataObject); //add it to the array
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}
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}
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if(default.IconURL != "")
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{
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DataProvider.SetString("iconPath", "img://"$default.IconURL);
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}
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SetObject("objectives", DataProvider);
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return true;
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}
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return false;
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}
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static function GetObjectiveProgressValues(int ObjectiveID, out int CurrentValue, out int MaxValue, out float PercentComplete)
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{
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local KFPlayerController LocalKFPC;
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local int TempCurrentValue, TempMaxValue;
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2022-11-27 21:49:25 +00:00
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TempCurrentValue = 0;
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TempMaxValue = 0;
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2020-12-13 15:01:13 +00:00
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LocalKFPC = KFPlayerController(class'WorldInfo'.static.GetWorldInfo().GetALocalPlayerController());
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LocalKFPC.GetSeasonalEventStatInfo(ObjectiveID, TempCurrentValue, TempMaxValue);
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MaxValue = TempMaxValue;
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CurrentValue = Clamp(TempCurrentValue, 0, MaxValue);
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PercentComplete = MaxValue > 0 ? FClamp((float(CurrentValue) / float(MaxValue)), 0, 1.0f) : 0.f;
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}
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function bool HasObjectiveStatusChanged()
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{
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local int i;
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local bool bHasChanged;
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local bool bTempStatus;
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local int ProgressValue, MaxValue;
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local float PercentageValue;
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if(SpecialEventObjectiveInfoList.length != ObjectiveStatusList.length)
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{
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ObjectiveStatusList.length = SpecialEventObjectiveInfoList.length;
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for (i = 0; i < SpecialEventObjectiveInfoList.length; i++)
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{
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GetObjectiveProgressValues(i, ProgressValue, MaxValue, PercentageValue);
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ObjectiveStatusList[i].bComplete = KFPC.IsEventObjectiveComplete(i);
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ObjectiveStatusList[i].NumericValue = ProgressValue;
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}
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bHasChanged = true;
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}
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else
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{
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for (i = 0; i < SpecialEventObjectiveInfoList.length; i++)
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{
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bTempStatus = KFPC.IsEventObjectiveComplete(i);
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GetObjectiveProgressValues(i, ProgressValue, MaxValue, PercentageValue);
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if(ObjectiveStatusList[i].bComplete != bTempStatus || ObjectiveStatusList[i].NumericValue != ProgressValue)
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{
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bHasChanged = true;
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ObjectiveStatusList[i].bComplete = bTempStatus;
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ObjectiveStatusList[i].numericValue = KFPC.GetSpecialEventRewardValue();
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}
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}
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}
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return bHasChanged;
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}
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function PopulateReward()
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{
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local GFxObject DataObject;
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DataObject = CreateObject("Object");
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DataObject.SetString("label", default.AllCompleteRewardDescriptionString);
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DataObject.SetString("iconPath", "img://"$default.AllCompleteRewardIconURL); //add reward icon here
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SetObject("allCompleteReward", DataObject); //pass to SWF
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}
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function PopulateChanceDrops()
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{
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local int i;
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local GFxObject DataObject;
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local GFxObject DataProvider; //array containing the data objects
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DataProvider = CreateArray();
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for (i = 0; i < ChanceDropDescriptionStrings.length; i++)
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{
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DataObject = CreateObject("Object");
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DataObject.SetString("label", ChanceDropDescriptionStrings[i]);
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DataObject.SetString("iconPath", "img://"$ChanceDropIconURLs[i]); //add reward icon here
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DataProvider.SetElementObject(i, DataObject); //add it to the array
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}
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SetObject("chanceDrops", DataProvider); //pass to SWF
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}
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DefaultProperties
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{
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ObjectiveIconURLs[0]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
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ObjectiveIconURLs[1]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
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ObjectiveIconURLs[2]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
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ObjectiveIconURLs[3]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
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//ObjectiveIconURLs[4]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
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//defaults
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AllCompleteRewardIconURL="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
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ChanceDropIconURLs[0]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
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ChanceDropIconURLs[1]="UI_PerkIcons_TEX.UI_PerkIcon_Berserker"
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UsesProgressList[0]=false
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UsesProgressList[1]=false
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UsesProgressList[2]=false
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UsesProgressList[3]=false
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UsesProgressList[4]=false
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}
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