58 lines
1.8 KiB
Ucode
58 lines
1.8 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* This is the base class of all Mobile sequence events.
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*/
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class SeqEvent_HudRenderImage extends SeqEvent_HudRender;
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/** The color to modulate the text by */
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var(HUD) LinearColor DisplayColor;
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/** The Location to display the text at */
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var(HUD) vector DisplayLocation;
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/** The texture to display */
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var(HUD) Texture2D DisplayTexture;
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/** The Size of the image to display */
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var(HUD) float XL, YL;
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/** The UVs */
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var(HUD) float U,V,UL,VL;
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/**
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* Perform the actual rendering
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*/
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function Render(Canvas TargetCanvas, Hud TargetHud)
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{
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local float UsedX, UsedY, UsedXL, UsedYL;
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local float GlobalScaleX, GlobalScaleY;
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if (bIsActive)
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{
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PublishLinkedVariableValues();
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// cache the global scales
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GlobalScaleX = class'MobileMenuScene'.static.GetGlobalScaleX() / AuthoredGlobalScale;
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GlobalScaleY = class'MobileMenuScene'.static.GetGlobalScaleY() / AuthoredGlobalScale;
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// for floating point values, just multiply it by the canvas size
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// otherwise, apply GlobalScaleFactor, while undoing the scale factor they author at
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UsedX = (DisplayLocation.X < 1.0f) ? DisplayLocation.X * TargetCanvas.SizeX : (DisplayLocation.X * GlobalScaleX);
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UsedY = (DisplayLocation.Y < 1.0f) ? DisplayLocation.Y * TargetCanvas.SizeY : (DisplayLocation.Y * GlobalScaleY);
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UsedXL = (XL <= 1.0f) ? XL * TargetCanvas.SizeX : (XL * GlobalScaleX);
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UsedYL = (YL <= 1.0f) ? YL * TargetCanvas.SizeX : (YL * GlobalScaleY);
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TargetCanvas.SetPos(UsedX, UsedY);
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TargetCanvas.DrawTile(DisplayTexture, UsedXL, UsedYL, U, V, UL, VL, DisplayColor);
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}
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}
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defaultproperties
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{
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ObjName="Draw Image"
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ObjCategory="HUD"
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VariableLinks(2)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Display Location",bWriteable=true,PropertyName=DisplayLocation,MaxVars=1)
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}
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