41 lines
1.2 KiB
Ucode
41 lines
1.2 KiB
Ucode
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//=============================================================================
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// TWParticleModuleEventReceiverBlood
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//=============================================================================
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// Event receiver to spawn persistent blood
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 7/22/2014
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//=============================================================================
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class TWParticleModuleEventReceiverBlood extends ParticleModuleEventReceiverBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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cpptext
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{
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// UObject functionality
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// Event Receiver functionality
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/**
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* Process the event...
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*
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* @param Owner The FParticleEmitterInstance this module is contained in.
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* @param InEvent The FParticleEventData that occurred.
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* @param DeltaTime The time slice of this frame.
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*
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* @return UBOOL TRUE if the event was processed; FALSE if not.
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*/
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virtual UBOOL ProcessParticleEvent(FParticleEmitterInstance* Owner, FParticleEventData& InEvent, FLOAT DeltaTime);
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}
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=true
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EventGeneratorType=EPET_Collision
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EventName=Blood
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}
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