30 lines
798 B
Ucode
30 lines
798 B
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* Defines the parameters for an in world non looping ambient sound e.g. a car driving by
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*/
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class SoundNodeAmbientNonLoop extends SoundNodeAmbient
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native( Sound )
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hidecategories( Object )
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AutoExpandCategories( Delay )
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dontsortcategories( Delay )
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dependson( SoundNodeAttenuation )
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editinlinenew;
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var( Delay ) float DelayMin<ToolTip=The lower bound of the delay in seconds>;
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var( Delay ) float DelayMax<ToolTip=The upper bound of the delay in seconds>;
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var deprecated rawdistributionfloat DelayTime;
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defaultproperties
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{
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Begin Object Class=DistributionFloatUniform Name=DistributionDelayTime
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Min=1
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Max=1
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End Object
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DelayTime=(Distribution=DistributionDelayTime)
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}
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