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KF2-Dev-Scripts/Engine/Classes/SeqEvent_AIReachedRouteActor.uc

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2020-12-13 15:01:13 +00:00
/**
* Event triggered by AI when an actor along a route is reached.
* Firing the event at the proper time should be handled by game code.
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqEvent_AIReachedRouteActor extends SequenceEvent;
defaultproperties
{
ObjCategory="AI"
ObjName="Reached Route Actor"
bPlayerOnly=false
}