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KF2-Dev-Scripts/Engine/Classes/SeqAct_PlaySound.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_PlaySound extends SeqAct_Latent
native(Sequence);
cpptext
{
void Activated();
UBOOL UpdateOp(FLOAT deltaTime);
void DeActivated();
/** stops the sound on all targets */
void Stop();
virtual void CleanUp();
void ActivateSound();
#if WITH_EDITOR
void DrawTitleBar(FCanvas* Canvas, UBOOL bSelected, UBOOL bMouseOver, const FIntPoint& Pos, const FIntPoint& Size);
#endif
};
/** Sound cue to play on the targeted actor(s) */
var() SoundCue PlaySound;
/** Additional dead space to append to SoundDuration */
var() float ExtraDelay;
/** If TRUE, the extra delay has been played out */
var transient bool bDelayReached;
/** Remaining duration of sound, for timing activation of 'Finished' output */
var transient float SoundDuration;
/** Time taken for sound to fade in when action is activated. */
var() float FadeInTime;
/** Time take for sound to fade out when Stop input is fired. */
var() float FadeOutTime;
/** Volume multiplier propagated to audio component */
var() float VolumeMultiplier;
/** Pitch multiplier propagated to audio component */
var() float PitchMultiplier;
/** How long before end should the BeforeEnd output be activated. */
var() float BeforeEndTime;
/** TRUE to suppress display of any subtitles the soundcue may have. FALSE for normal subtitle behavior. */
var() bool bSuppressSubtitles;
/** Was this sound stopped? */
var transient bool bStopped;
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 1;
}
defaultproperties
{
VolumeMultiplier=1
PitchMultiplier=1
ObjName="Play Sound"
ObjCategory="Sound"
InputLinks(0)=(LinkDesc="Play")
InputLInks(1)=(LinkDesc="Stop")
OutputLinks(0)=(LinkDesc="Out")
OutputLinks(1)=(LinkDesc="Finished")
OutputLinks(2)=(LinkDesc="Stopped")
OutputLinks(3)=(LinkDesc="BeforeEnd")
}