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KF2-Dev-Scripts/Engine/Classes/SeqAct_CastToInt.uc

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2020-12-13 15:01:13 +00:00
/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_CastToInt extends SeqAct_SetSequenceVariable
native(Sequence);
cpptext
{
void Activated()
{
OutputLinks(0).bHasImpulse = TRUE;
if( bTruncate )
{
IntResult = (INT)Value;
}
else
{
IntResult = appRound( Value );
}
}
};
/** If TRUE, the float value will be truncated into the integer rather than rounded into it. */
var() bool bTruncate;
var float Value;
var int IntResult;
defaultproperties
{
ObjName="Cast To Int"
ObjCategory="Math"
InputLinks(0)=(LinkDesc="In")
OutputLinks(0)=(LinkDesc="Out")
VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="Int",PropertyName=Value)
VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Result",bWriteable=true,PropertyName=IntResult)
bTruncate=False
}