72 lines
1.8 KiB
Ucode
72 lines
1.8 KiB
Ucode
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/**
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* SceneCaptureReflectActor
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*
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* Place this actor in a level to capture the reflected/clipped scene
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* to a texture target using a SceneCaptureReflectComponent
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SceneCaptureReflectActor extends SceneCaptureActor
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native
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placeable;
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/** draws the face using a static mesh */
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var() const StaticMeshComponent StaticMesh;
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/** material instance used to apply the target texture to the static mesh */
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var transient MaterialInstanceConstant ReflectMaterialInst;
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cpptext
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{
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// SceneCaptureActor interface
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/**
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* Update any components used by this actor
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*/
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virtual void SyncComponents();
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// AActor interface
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virtual void Spawned();
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// UObject interface
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virtual void FinishDestroy();
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virtual void PostLoad();
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private:
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/**
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* Init the helper components
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*/
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virtual void Init();
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}
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defaultproperties
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{
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// reflection is based on actor rotation
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// default to reflect about z-axis so do 90 degree rot
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Rotation=(Pitch=16384,Roll=0,Yaw=0)
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// uses reflection scene capture component
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// this is needed to actually capture the scene to a texture
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Begin Object Class=SceneCaptureReflectComponent Name=SceneCaptureReflectComponent0
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bSkipUpdateIfTextureUsersOccluded=true
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End Object
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SceneCapture=SceneCaptureReflectComponent0
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Components.Add(SceneCaptureReflectComponent0)
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// used to apply the reflection material for visualization
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Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0
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HiddenGame=true
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CastShadow=false
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bAcceptsLights=false
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CollideActors=false
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Scale3D=(X=4.0,Y=4.0,Z=4.0)
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StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
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End Object
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StaticMesh=StaticMeshComponent0
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Components.Add(StaticMeshComponent0)
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}
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