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KF2-Dev-Scripts/Engine/Classes/SceneCapture2DActor.uc

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2020-12-13 15:01:13 +00:00
/**
* SceneCapture2DActor
*
* Place this actor in the level to capture it to a render target texture.
* Uses a 2D scene capture component
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SceneCapture2DActor extends SceneCaptureActor
native
placeable;
/** used to draw the frustum lines and the texture surface */
var const DrawFrustumComponent DrawFrustum;
cpptext
{
// SceneCaptureActor interface
/**
* Update any components used by this actor
*/
virtual void SyncComponents();
}
defaultproperties
{
Components.Remove(Sprite)
// 2D scene capture
Begin Object Class=SceneCapture2DComponent Name=SceneCapture2DComponent0
End Object
SceneCapture=SceneCapture2DComponent0
Components.Add(SceneCapture2DComponent0)
// camera mesh
Begin Object Class=StaticMeshComponent Name=CamMesh0
HiddenGame=true
CastShadow=false
CollideActors=false
AlwaysLoadOnServer=FALSE
AlwaysLoadOnClient=FALSE
StaticMesh=StaticMesh'EditorMeshes.MatineeCam_SM'
End Object
Components.Add(CamMesh0)
// camera frustum of capture - updated in SyncComponents
Begin Object Class=DrawFrustumComponent Name=DrawFrust0
FrustumColor=(R=255,G=255,B=255)
bAcceptsLights=false
End Object
DrawFrustum=DrawFrust0
Components.Add(DrawFrust0)
}