1
0
KF2-Dev-Scripts/Engine/Classes/PrecomputedVisibilityOverrideVolume.uc

34 lines
1.1 KiB
Ucode
Raw Normal View History

2020-12-13 15:01:13 +00:00
//=============================================================================
// PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class PrecomputedVisibilityOverrideVolume extends Volume
native
hidecategories(Collision,Brush,Attachment,Physics,Volume)
placeable;
/** Array of actors that will always be considered visible by Precomputed Visibility when viewed from inside this volume. */
var() array<actor> OverrideVisibleActors;
/** Array of actors that will always be considered invisible by Precomputed Visibility when viewed from inside this volume. */
var() array<actor> OverrideInvisibleActors;
defaultproperties
{
Begin Object Name=BrushComponent0
CollideActors=false
BlockActors=false
BlockZeroExtent=false
BlockNonZeroExtent=false
BlockRigidBody=false
RBChannel=RBCC_Nothing
End Object
bColored=true
BrushColor=(R=25,G=120,B=90,A=255)
bWorldGeometry=false
bCollideActors=false
bBlockActors=false
}