40 lines
1.2 KiB
Ucode
40 lines
1.2 KiB
Ucode
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/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleSubUVDirect extends ParticleModuleSubUVBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The upper-left corner of the texture coordinates desired.
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* Value is retrieved using RelativeTime of the particle.
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*/
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var(SubUV) rawdistributionvector SubUVPosition;
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/**
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* The size of the texture sample desired.
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* Value is retrieved using RelativeTime of the particle.
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*/
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var(SubUV) rawdistributionvector SubUVSize;
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cpptext
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{
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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virtual void UpdateSprite(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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virtual void UpdateMesh(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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}
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defaultproperties
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{
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bSpawnModule=false
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bUpdateModule=true
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Begin Object Class=DistributionVectorConstant Name=DistributionSubImagePosition
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End Object
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SubUVPosition=(Distribution=DistributionSubImagePosition)
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Begin Object Class=DistributionVectorConstant Name=DistributionSubImageSize
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End Object
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SubUVSize=(Distribution=DistributionSubImageSize)
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}
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